![]() Being able to shoot out windows while fighting through a lunar airport makes for a very satisfying tactical option when being held back by entrenched forces, while the gravityless combat of on-foot space battles - where your grapple hook combines with floating cover to create a constantly changing battlefield - feels a world away from the similar offering found in 2013’s Ghosts. Jackal of all tradesĬombat has a few interesting twists this year, too. That said, being able to pick everything from camos to Jackal upgrades while roaming your ship feels far more rewarding than simply navigating windows and suits its hyper-militarised setting perfectly. Being able to build loadouts based on acquired weapons (more on those shortly) and upgrades helps create a Halo-esque synergy between single-player and multiplayer and gives players a new avenue of agency to approach missions, similar to how they would a multiplayer match online.
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